Showing posts with label Programming. Show all posts
Showing posts with label Programming. Show all posts

2D Game Building for Teens - ebook free download

Wednesday, December 29, 2010

Bring your video game ideas to life with 2D Game Building for Teens! Written for anyone with an interest in creating video games, this book will show you how to use the Torque Game Builder, a simple drag-and-drop game engine, to make your very own games to play and share. Following easy-to- understand techniques and directions, you’ll work your way through hands-on tutorials that help you put your new skills to use right away as you build simple to more complex games. Everything you need to build your own 2D game can be found in the book, including an introduction to the Torque Game Builder, how to design game graphics, basic programming and scripting techniques, and more. You’ll even find an overview of the game development industry to give you an inside look at what it takes to make games, and information on the history of classic 2D games. If you’ve ever wanted to create your own video games, 2D Game Building for Teens will show you how.


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Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity - ebook free download

This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry.

Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you).

The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.

*Teaches Flash users the most effective ways to leverage Flash as a game development tool. Concrete, relatable approaches to Flash game development.

* Provides sound strategies, and realistic goals for success - with REAL-WORLD examples and code included so that programmers become quickly empowered to make their own Flash games.

*Covers ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization.


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The Essential Guide to Flash CS4 with ActionScript - ebook free download

For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications.

The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you through using Flash CS4. You will learn the aspects basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed to quickly achieve results. From navigating the interface to using graphic tools to write scripts and troubleshoot, you'll master all of the of deploying highly interactive applications with rich audio, video, and animation.

Written for the beginning-to-intermediate Flash user, this book uses complete examples that highlight best practices that you can apply to your daily work as a developer or designer in today's rich media world.
Learn to create and manage assets in Flash using the graphics tools and the library.
Acquire a comprehensive understanding of animation using the new Motion Editor and inverse kinematics tools.
Discover the dynamic world of ActionScript development including classes, events, and XML.
Learn to use and customize Flash's UI components.
Become familiar with audio and video assets including preparation and integration.
Debug, publish, and deploy Flash applications for the Web with Flash Player and the desktop using the Adobe Integrated Runtime (AIR).


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Flash MX Games: ActionScript for Artists - ebook free download

Review

"The examples and explanations are clear and thorough... Nik does a good job of keeping the pace upbeat and making the reader feel involved... for those people who are interested in how to make games and how to improve their coding, it is a worthwhile investment."
Adam Tracksler, CreativeCow.net

"Superbly written throughout, this is the Flash MX book that all aspiring game designers have been waiting for... the author effortlessly explains the intricate detail of the ActionScript language."
Computer Arts magazine, 5/5

See all Editorial Reviews
Product Details

* Paperback: 438 pages
* Publisher: Focal Press; Book & CD-Rom edition (December 11, 2002)
* Language: English
* ISBN-10: 0240519035
* ISBN-13: 978-0240519036


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C++: The Complete Reference - eBook free download

Tuesday, December 28, 2010

Schildt's Classic C++Reference - Now Updated to include the new features of the C++Standard.
The International Standard for C++ added many new libraries, keywords, and features to C++ -- Learn about them all in this completely revised and updated Third Edition of Herb Schildt's outstanding classic. In carefully organized chapters, you'll find expertly-crafted explanations, insider tips, and hundreds of examples that describe and demonstrate every aspect of C++. And just as you'd expect, everything is presented in the clear, uncompromising style that has made Herb the choice of millions.

Whether you are a newcomer just learning C++ or an experienced pro coming up to speed on the new International Standard, you'll find C++: The Complete Reference a lasting resource that will help you maximize your programming efforts. You'd expect nothing less from Herb Schildt, the world's leading programming author. Covering the entire C++ language, the book is organized into five parts: the C subset -- foundations of C++, C++, C++ Object Oriented features, the C++ Function Library, the C++ Class Library, and Applications.

You'll find these topics and more inside:
* Classes and objects
* Constructors and deconstructors
* Virtual functions and inheritance
* The modern forms of new and delete
* Function overloading
* Operator overloading
* Runtime type ID (RTTI)
* Namespaces
* Templates
* Exception handling
* The new casting operators
* The new I/O library
* The Standard Template Library (STL)
* Algorithms, iterators, and predicates
* The principles of Object Oriented Programming

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C Plus Network Programming - free eBook download

Monday, December 27, 2010


Book Info

Provides practical solutions for developing and optimizing complex distributed systems using the ACE, a revolutionary open-source framework that runs on dozens of hardware platforms and operating systems. Guides software professionals through the traps and pitfalls of developing efficient, portable, and flexible networked applications. Softcover.

From the Back Cover

As networks, devices, and systems continue to evolve, software engineers face the unique challenge of creating reliable distributed applications within frequently changing environments. C++ Network Programming, Volume 1,provides practical solutions for developing and optimizing complex distributed systems using the ADAPTIVE Communication Environment (ACE), a revolutionary open-source framework that runs on dozens of hardware platforms and operating systems.

This book guides software professionals through the traps and pitfalls of developing efficient, portable, and flexible networked applications. It explores the inherent design complexities of concurrent networked applications and the tradeoffs that must be considered when working to master them.

C++ Network Programming begins with an overview of the issues and tools involved in writing distributed concurrent applications. The book then provides the essential design dimensions, patterns, and principles needed to develop flexible and efficient concurrent networked applications. The book's expert author team shows you how to enhance design skills while applying C++ and patterns effectively to develop object-oriented networked applications.

Readers will find coverage of:

  • C++ network programming, including an overview and strategies for addressing common development challenges The ACE Toolkit
  • Connection protocols, message exchange, and message-passing versus shared memory
  • Implementation methods for reusable networked application services
  • Concurrency in object-oriented network programming
  • Design principles and patterns for ACE wrapper facades

With this book, C++ developers have at their disposal the most complete toolkit available for developing successful, multiplatform, concurrent networked applications with ease and efficiency.

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Thinking in C - free ebook download

A Flash-based audio-visual seminar to introduce you to the fundamentals of the C language which will help you move on to C-based languages like C++, Java and C#. This seminar was formerly delivered on the CD-ROM bound into the 2nd and 3rd editions of Thinking in Java, and the 2nd edition, Volume 1 of Thinking in C++.

This is the release candidate and will be the final version unless bugs are discovered. This also tests the new download server configuration.

This version makes some small changes to simplify and improve usability.

The seminar uses Flash 7, and should thus work on all Flash-supported platforms including Linux.

Unzip the file that you download and open the Index.html file that's in the main directory. That file should explain everything (if it does not, let me know).

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Free C Language - free ebook download

Overview

The C programming language was originally developed by Dennis Ritchie of Bell Laboratories, and was designed to run on a PDP-11 with a UNIX operating system. Although it was originally intended to run under UNIX, there was a great interest in running it on the IBM PC and compatibles, and other systems. C is excellent for actually writing system level programs, and the entire Applix 1616/OS operating system is written in C (except for a few assembler routines).

It is an excellent language for this environment because of the simplicity of expression, the compactness of the code, and the wide range of applicability. It is not a good "beginning" language because it is somewhat cryptic in nature. It allows the programmer a wide range of operations from high level down to a very low level approaching the level of assembly language. There seems to be no limit to the flexibility available. One experienced C programmer made the statement, "You can program anything in C", and the statement is well supported by my own experience with the language. Along with the resulting freedom however, you take on a great deal of responsibility. It is very easy to write a program that destroys itself due to the silly little errors that, say, a Pascal compiler will flag and call a fatal error. In C, you are very much on your own, as you will soon find.

Since C is not a beginners language, I will assume you are not a beginning programmer, and I will not attempt to bore you by defining a constant and a variable. You will be expected to know these basic concepts. You will, however, not be expected to know anything of the C programming language. I will begin with the highest level of C programming, including the usually intimidating concepts of pointers, structures, and dynamic allocation. To fully understand these concepts, it will take a good bit of time and work on your part, because they not particularly easy to grasp, but they are very powerful tools. Enough said about that, you will see their power when we get there, just don't allow yourself to worry about them yet.

Programming in C is a tremendous asset in those areas where you may want to use Assembly Language, but would rather keep it a simple to write and easy to maintain program. It has been said that a program written in C will pay a premium of a 50 to 100% increase in runtime, because no language is as compact or fast as Assembly Language. However, the time saved in coding can be tremendous, making it the most desirable language for many programming chores. In addition, since most programs spend 90 percent of their operating time in only 10 percent or less of the code, it is possible to write a program in C, then rewrite a small portion of the code in Assembly Language and approach the execution speed of the same program if it were written entirely in Assembly Language.

Approximately 75 percent of all new commercial programs introduced for the IBM PC have been written in C, and the percentage is probably growing. Apple Macintosh system software was formerly written in Pascal, but is now almost always written in C. The entire Applix 1616 operating system is written in C, with some assembler routines.

Since C was designed essentially by one person, and not by a committee, it is a very usable language but not too closely defined. There was no official standard for the C language, but the American National Standards Association (ANSI) has developed a standard for the language, so it will follow rigid rules. It is interesting to note, however, that even though it did not have a standard, the differences between implementations are usually small. This is probably due to the fact that the original unofficial definition was so well thought out and carefully planned that extensions to the language are not needed.

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