Showing posts with label Flash Macromedia. Show all posts
Showing posts with label Flash Macromedia. Show all posts

2D Game Building for Teens - ebook free download

Wednesday, December 29, 2010

Bring your video game ideas to life with 2D Game Building for Teens! Written for anyone with an interest in creating video games, this book will show you how to use the Torque Game Builder, a simple drag-and-drop game engine, to make your very own games to play and share. Following easy-to- understand techniques and directions, you’ll work your way through hands-on tutorials that help you put your new skills to use right away as you build simple to more complex games. Everything you need to build your own 2D game can be found in the book, including an introduction to the Torque Game Builder, how to design game graphics, basic programming and scripting techniques, and more. You’ll even find an overview of the game development industry to give you an inside look at what it takes to make games, and information on the history of classic 2D games. If you’ve ever wanted to create your own video games, 2D Game Building for Teens will show you how.


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Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity - ebook free download

This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry.

Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you).

The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.

*Teaches Flash users the most effective ways to leverage Flash as a game development tool. Concrete, relatable approaches to Flash game development.

* Provides sound strategies, and realistic goals for success - with REAL-WORLD examples and code included so that programmers become quickly empowered to make their own Flash games.

*Covers ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization.


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The Essential Guide to Flash CS4 with ActionScript - ebook free download

For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications.

The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you through using Flash CS4. You will learn the aspects basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed to quickly achieve results. From navigating the interface to using graphic tools to write scripts and troubleshoot, you'll master all of the of deploying highly interactive applications with rich audio, video, and animation.

Written for the beginning-to-intermediate Flash user, this book uses complete examples that highlight best practices that you can apply to your daily work as a developer or designer in today's rich media world.
Learn to create and manage assets in Flash using the graphics tools and the library.
Acquire a comprehensive understanding of animation using the new Motion Editor and inverse kinematics tools.
Discover the dynamic world of ActionScript development including classes, events, and XML.
Learn to use and customize Flash's UI components.
Become familiar with audio and video assets including preparation and integration.
Debug, publish, and deploy Flash applications for the Web with Flash Player and the desktop using the Adobe Integrated Runtime (AIR).


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Flash MX Games: ActionScript for Artists - ebook free download

Review

"The examples and explanations are clear and thorough... Nik does a good job of keeping the pace upbeat and making the reader feel involved... for those people who are interested in how to make games and how to improve their coding, it is a worthwhile investment."
Adam Tracksler, CreativeCow.net

"Superbly written throughout, this is the Flash MX book that all aspiring game designers have been waiting for... the author effortlessly explains the intricate detail of the ActionScript language."
Computer Arts magazine, 5/5

See all Editorial Reviews
Product Details

* Paperback: 438 pages
* Publisher: Focal Press; Book & CD-Rom edition (December 11, 2002)
* Language: English
* ISBN-10: 0240519035
* ISBN-13: 978-0240519036


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Teach Yourself VISUALLY Flash CS3 Professional - eBook free download

Clear, step-by-step screen shots arranged in two-page lessons show you how to tackle more than 140 Flash CS3 Professional tasks. No long-winded explanations, just easy, visual directions for performing such necessary operations as creating objects, symbols, and instances; controlling playback with the Timeline; adding interactivity with buttons; organizing project assets with the Library; creating animation with tweens; and adding sound and video . Helpful sidebars offer practical tips and tricks, and it's all presented for the visual learner.

From the Back Cover

Are you a visual learner? Do you prefer instructions that show you how to do something - and skip the long-winded explanations? If so, then this book is for you. Open it up and you'll find clear, step-by-step screen shots that show you how to tackle more than 140 Flash CS3 Professional tasks. Each task-based spread includes easy, visual directions for performing necessary operations, including:

* Creating objects, symbols, and instances
* Controlling playback with the Timeline
* Adding interactivity with buttons
* Organizing project assets with the Library
* Creating animation with tweens
* Adding sound and video
* Helpful sidebars offer practical tips and tricks
* Full-color screen shots demonstrate each task
* Succinct explanations walk you through step by step
* Two-page lessons break big topics into bite-sized modules

Reviews

Summary: Perfect for Beginners
Rating: 5

I found this book to be the perfect tool for starting out trying to learn the Flash program. It's simple, easy to understand, and straight to the point. I needed some help in a hurry, and didn't have time to wade through a bunch of text. If you're visually inclined, then this book may appeal to you. I'm not ready to start writing my own scripts in Flash yet, but that's best suited for another book anyway (gotta crawl before you walk).

Summary: Learn Flash BASICS
Rating: 4

'Teach Yourself VISUALLY Flash CS3 Professional' is a good guide with full color throughout its ~350 pages spread over 15 chapters. If you are looking to do BASIC Flash development this is a great resource to have by your side. If you are looking to do advanced Flash development with ActionScript this book isn't for you. AS is barely discussed and is just glossed over. Good for the beginners, not for people looking to become experts. You have been warned.

Still not a bad book though!!

**** RECOMMENDED

Summary: Another deceptive title...
Rating: 2

Where to start? For openers, this line from the above product description is a lie:

"* Demonstrates what readers need to know about Flash to build animation sequences as well as more advanced features like using ActionScript to create an interactive Web experience"

Why? Allow me to spoil the ending for you by typing in the only reference to Actionscript in the book. Ready?

"Actions and Actionscript
Flash actions are built on a programming language called Actionscript. This scripting language allows you to write instructions that control a movie. If you know how to write scripting programming code, you can certainly write your own actions in Flash. However, you do not need to know a scripting language to create actions. Flash includes hundreds of prewritten scripts, or actions, you can assign."

I kid you not, that is the entire section on Actionscript, taken from the bottom left corner of page 238. To be fair to Amazon and the publisher (who puts out great books), the book itself does not boast Actionscript! It is a fabrication created by the person who put it here on Amazon-a place I trust less and less to describe books here accurately.

Sorry, but its the truth.

This book gets 2 stars because it is a good first glance at flash for someone who has never heard of, or seen, flash before.


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Flash 10 Multiplayer Game Essentials - eBook free download

Tuesday, December 28, 2010

  • Create exciting real-time multiplayer games using Flash
  • A complete end-to-end guide for creating fully featured multiplayer games
  • The author's experience in the gaming industry enables him to share insights on multiplayer game development
  • Walk-though several real-time multiplayer game implementations
  • Packed with illustrations and code snippets with supporting explanations for ease of understanding
In Detail

Multiplayer web-based games are more popular than any others, and developing your own is an exciting challenge. But developing multiplayer games is a complex task. There are few resources that explain how to build multiplayer games from the ground up.

This comprehensive guide is packed with practical examples and insights into basic and fundamental knowledge for developing real-time multiplayer games in Flash.

This book starts with the essential ingredients to develop Flash games using Flash Builder 4 and AS3, followed by the basic Flash programming that you need to know in order to write any Flash game. You will learn the basic features that a developer must implement for any multiplayer game. The chapters discuss the challenges you will face when developing a multiplayer game. You will learn to leverage the PulseUI framework to quickly develop a multiplayer game along with all the required screen management. The simple, but powerful, Pulse API model required for multiplayer game development is thoroughly explained as well. As you go through these concepts, you will learn to implement them using code examples.

The last section takes you through four multiplayer game implementations of increasing complexity: first a simple turn-based TicTacToe, followed by a multi-player Jigsaw, a card-based racing game, and finally a complex space racing game.

A development guide for all your multiplayer games

What you will learn from this book
  • Explore the essential functionalities of a Game Server
  • Exchange information between the players using game state actions
  • Customize parts of the game screens--login, new game screen, players, friends display, and more
  • Prototype your multiplayer games rapidly using PulseUI
  • Walk through the code that manages the graphics of a game
  • Model complex game environments using XML game schema
  • Design the schema needed to implement a game using game states
  • Delve into the basics of screen management and the Pulse game state APIs
  • Deploy the game design schema required for multiplayer games

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